![]() ![]() It is too bad since I really, really wanted to like this one. Today, I would pick up something like Frozen Synapse over Invisible Inc any day. The strategic side of Invisible Inc pales in comparison and there is thus little to make up for its lack of style and storyline. Yet the incredibly immersive mechanics of Apocalypse, together with a strong story, helped one look past the catastrophic choice of color scheme (and I admit having completed it countless times on different difficulty settings). For those who remember the oldies, a similar criticism on style could be leveled against the change that took place between X-Com Terror From the Deep and Apocalypse. The strategic mechanics, while fun for the first few missions, failed to make up for complete lack of immersion in the game world. Together with a lack of a good storyline noted by many other reviewers, the game just did not have the backbone to make it worth my time (making it different from something like Militia which never tries to be anything more than what it is). Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life. But Invisible Inc was just too "Disney" for me. Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. It's not that I dislike cartoonish style as such. Simply put, I found the artwork and atmosphere to be unbearably childish and naive. This choice largely came down to personal taste but, then again, that is how we grade most games anyway. This choice largely came Unfortunately, I must go against the masses and say I ended up uninstalling Invisible Inc a week after I bought it. Unfortunately, I must go against the masses and say I ended up uninstalling Invisible Inc a week after I bought it. ![]()
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